Pangestu, Firly Bagdja (2023) Pengembangan Game "Battle Of Wayang" untuk Pengenalan Budaya Indonesia Menggunakan Logika Fuzzy pada Non Player Character. Other thesis, Universitas Islam Riau.
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Abstract
The "Battle of Wayang" game is a game aimed at introducing Indonesian culture through the use of fuzzy logic in non-player characters (NPCs). This game serves as a platform to introduce players to various aspects of Indonesian culture, especially through interactions with NPCs that exhibit intelligent behavior based on fuzzy logic. Fuzzy logic is used to model the uncertainty and vagueness inherent in human decision-making, allowing NPCs to display more realistic and dynamic responses. The development process involves game mechanics design, creating a culturally rich environment, and implementing fuzzy logic systems for NPCs. The effectiveness of the game in promoting Indonesian culture is evaluated through user feedback and cultural knowledge assessments. The research results show that this game successfully engages players and enhances their understanding and appreciation of Indonesian cultural elements. This research contributes to the field of game development for cultural education, showcasing the potential of fuzzy logic in creating immersive and educational gameplay experiences.
| Item Type: | Thesis (Other) |
|---|---|
| Contributors: | Contribution Contributors NIDN/NIDK Thesis advisor Labellapansa, Ause 1018088102 |
| Uncontrolled Keywords: | Fuzzy logic, Non Player Character (NPC), Indonesian culture, and Unity 3D |
| Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
| Divisions: | > Teknik Informatika |
| Depositing User: | Uthi kurnia S.IP |
| Date Deposited: | 01 Sep 2026 01:57 |
| Last Modified: | 01 Sep 2026 01:57 |
| URI: | https://repository.uir.ac.id/id/eprint/32824 |
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