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Basketball Learning: Application Model of Basic Motion Parameters and Biomechanics in Basketball Shooting Techniques Based on Android

Candra, Oki and Winarno, Winarno and Rahmadani, Ahmad and Parulian, Toktong and Kamarudin, Harris Kamal (2025) Basketball Learning: Application Model of Basic Motion Parameters and Biomechanics in Basketball Shooting Techniques Based on Android. International Journal of Human Movement and Sports Sciences, 13 (1). pp. 83-97. ISSN 2381-4403

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Abstract

Abstract The urgency of this research focuses on developing innovative approaches and learning in basketball shooting techniques by paying attention to basic motion parameters and biomechanics. With the rapid development of technology, android-based applications are the leading choice for facilitating effective and efficient learning for students. This research aims to create an interactive android-based application to support the learning process, especially in learning basketball shooting techniques at Al Azhar Syifa Budi Pekanbaru II High School. This research can also be applied to learning basic movements and biomechanical principles in basketball. The method used in this research is research and development. This research leads to developing and creating a particular product that will later be utilized in solving a problem. The process in this study involves application development, planning, evaluation, and effective product utilization per the desired objectives. The approach used in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Data analysis uses an effectiveness test by comparing the results of the free test and post-test. The results showed that there was an increase in the pre-test and post-test results of the three shooting techniques. In the free-throw shooting test, the average value obtained by students was 79.12, while the pre-test increased to 90.31, an increase of 55.23%. In the second test shooting jump shoot, the average value obtained by students was 78.50 when the pre-test increased to 91.33 and 59.66%. Furthermore, the average value of the third test shooting layup shoot was 77.77. When the pre-test increased to 90.60, there was an increase of 56.46%. Of the three, shooting is categorized as quite effective. This research is an innovative solution to develop a technology-based learning process, specifically in basketball learning.

Item Type: Article
Uncontrolled Keywords: Learning, Basic Motion, Biomechanics, Shooting, Basketball, Android
Subjects: L Education > LB Theory and practice of education
Divisions: > Penjaskesrek
Depositing User: Mia Darmiah
Date Deposited: 16 Dec 2025 07:16
Last Modified: 16 Dec 2025 07:16
URI: https://repository.uir.ac.id/id/eprint/32282

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