Pratama Syaputra, Fadli (2022) Penerapan Metode Finate State Machine Pada Game "legenda Laksamana Hang Tuah" Menggunakan Rpg Maker Mv. Other thesis, Fakultas Teknik Informatika.
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Abstract
The game of Legenda Laksamana Hang Tuah is an adventure game where players will carry out the character of a hero. Where this game tells about a legend in malay land. This game was made using RPG Maker MV, by applying the FSM (Finate State Machine) method. This method is used for NPC (Non Player Character) characters, that is characters driven by artificial intelligence used to support the game. From the tests that have been carried out the results of the FSM (Finate State Machine) artificial intelligence in the game "Legend of Admiral Hang Tuah" NPC (Non Player Character) characters can recognize the choices made by the player to determine the next action to be carried out by the NPC, from the results the test was carried out on 10 different people, the following results were obtained, 2 people said it was lacking, 6 people said it was enough, 2 people said it was very good
Item Type: | Thesis (Other) |
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Contributors: | Contribution Contributors NIDN/NIDK Sponsor Yulianti, Ana 1024077901 |
Subjects: | T Technology > T Technology (General) |
Divisions: | > Teknik Informatika |
Depositing User: | Fajro Gunairo S.Ip |
Date Deposited: | 09 Sep 2025 04:14 |
Last Modified: | 09 Sep 2025 04:14 |
URI: | https://repository.uir.ac.id/id/eprint/27918 |
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