Aulia, Syarah (2021) Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Menggunakan Scratch Dengan Metode Computational Thinking Pada Materi Trigonometri Di Kelas X SMA Negeri 7 Mandau. Other thesis, Universitas Islam Riau.
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Abstract
This study aims to determine the process and result of the development of interactive multimedia-based learning media using scratch with the computational thinking method on trigonometric material. The research was conducted at SMA Negeri 7 Mandau which is located at Farmer Village, Mandau District, Bengkalis Regency, and was carried out in the 2020/2021 academic year. The development model in this study uses the ADDIE model. Modified according to the needs of the researcher into 1) Analysis, 2) Design, 3) Development. The data collection technique used was in the form of a non-test consisting of observation and interviews. The data collection instrument used was a questionnaire instrument in the form of a validation sheet. The data analysis technique used is descriptive quantitative and qualitative analysis of the validation data. The results of the research validation analysis by four validators obtained an average validation of learning media of 83,53% which is included in the valid enough category. The conclusion of the study shows that interactive multimedia-based learning media using scratch with computational thinking method have been proven to be valid enough.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | ADDIE, Computational Thinking, Learning Media, Interactive Multimedia, Scratch |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics |
Divisions: | > Pendidikan Matematika Pendidikan Matematika Pendidikan Matematika |
Depositing User: | Febby Amelia |
Date Deposited: | 07 Mar 2022 07:12 |
Last Modified: | 07 Mar 2022 07:12 |
URI: | http://repository.uir.ac.id/id/eprint/7683 |
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