Yuliasma, Fermita (2022) Students’ Perceptions Toward Gamification Applied In English Language Education FKIP UIR. Other thesis, Universitas Islam Riau.
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Abstract
Gamification is a learning approach that uses element from games or video games to motivates students in the learning process and enhance feelings of enjoyment and engagement with the learning process. This research aimed to investigate the students’ perception toward gamification applied in English Language Education. This research was conducted at Universitas Islam Riau, and the sample was 47 students of the sixth semester. This research used quantitative research, and the instrument is questionnaire. The questionnaire consists of 35 question, divided into 7 indicators. The results of this study were processed quantitatively using the Likert scale formula. The result of this research indicates that students were dominant agree with the 35 statement of 7 indicators about gamification. The research found that the 1st indicator were agree with index 68.65%, 2nd indicator were agree with index 71.47%, 3rd indicator were agree with index 68.65%, 4th indicator were agree with index 67.16%, 5th indicator were agree with index 71.1%, 6th indicator were agree with index 71.7%, and 7th indicator were agree with index 70.8%. Therefore, Gamification is a platform that suitable for teachers and students in the learning process, especially in learning English.
Item Type: | Thesis (Other) | ||||||
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Contributors: |
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Uncontrolled Keywords: | Gamification, Perception, English Language | ||||||
Subjects: | L Education > L Education (General) P Language and Literature > PE English |
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Divisions: | > Pendidikan Bahasa Inggris | ||||||
Depositing User: | Mohamad Habib Junaidi | ||||||
Date Deposited: | 10 Aug 2022 08:43 | ||||||
Last Modified: | 10 Aug 2022 08:43 | ||||||
URI: | http://repository.uir.ac.id/id/eprint/13618 |
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