Rahman, Andreano Andhika (2023) Game Edukasi Media Pembelajaran Bahasa Korea Berbasis Android. Other thesis, Universitas Islam Riau.
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Abstract
This research aims to develop an Android-based educational game to assist users in learning the Korean language. The game employs effective learning principles and popular mobile technology to provide an engaging and interactive learning experience. The study follows a software development methodology, including requirements analysis, game design, implementation, testing, and evaluation. The needs analysis determines the learning objectives, content, and required features. The game design incorporates visual elements, interaction, and relevant artificial intelligence for Korean language learning. Implementation utilizes Android Studio and Java programming. Testing evaluates game functionality, learning effectiveness, and user satisfaction. Participants learning Korean as a foreign language are involved. The research aims to produce an effective educational game to enhance Korean language skills. It offers targeted feedback and high motivation to promote continued Korean language learning.
| Item Type: | Thesis (Other) |
|---|---|
| Contributors: | Contribution Contributors NIDN/NIDK Thesis advisor Rosa, Sri Listia 1015047503 |
| Uncontrolled Keywords: | Educational game, Media learning, Korean language, Android, Foreign language learning |
| Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
| Divisions: | > Teknik Informatika |
| Depositing User: | Uthi kurnia S.IP |
| Date Deposited: | 18 Jun 2026 08:19 |
| Last Modified: | 18 Jun 2026 08:19 |
| URI: | https://repository.uir.ac.id/id/eprint/32727 |
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