Mengenal Jenis Batuan Berbasis Augmented Reality Sebagai Media Pembelajaran Pada Perangkat Android

Prima, Teguh (2024) Mengenal Jenis Batuan Berbasis Augmented Reality Sebagai Media Pembelajaran Pada Perangkat Android. Other thesis, Universitas Islam Riau.

[thumbnail of Teguh Prima.pdf] Text
Teguh Prima.pdf - Submitted Version
Restricted to Registered users only

Download (7MB) | Request a copy

Abstract

The development of technology in the current era of globalization is very rapid and is no exception in fields such as business, telecommunications, entertainment, banking and health and also the world of education. .Augmented Reality (AR) is a technology that is capable of combining two-dimensional and three-dimensional virtual objects into a real environment and displayed in real time. The learning media application in the manufacturing process uses the MDLC method through 6 stages, namely concept, design, material collecting, assembly, testing, and distribution. The learning media application in the process uses Unity 3D software and AR Core SDK, and the creation of 3D animated objects is done using a blender. This application uses a markless method so it does not require a marker to display the object. The test results in this research found that object tracking testing can be carried out on various types of tracker objects. with a minimum distance of 50 cm and also a minimum light intensity of 10 Lux so that the marker can make markings so that it can display animated objects.

Item Type: Thesis (Other)
Contributors:
Contribution
Contributors
NIDN/NIDK
Sponsor
Yulianti, Ana
1024077901
Uncontrolled Keywords: MDLC, ARCore SDK, Markerless, Learning Media, Rock Type Recognition.
Subjects: T Technology > T Technology (General)
Divisions: > Teknik Informatika
Depositing User: Yolla Afrina Afrina
Date Deposited: 25 Sep 2025 01:17
Last Modified: 25 Sep 2025 01:17
URI: https://repository.uir.ac.id/id/eprint/30421

Actions (login required)

View Item View Item