Wahyuni, Sri (2024) Pengembangan Game Pengenalan Makanan Tradisional Khas Melayu Riau Berbasis Android. Other thesis, Universitas Islam Riau.
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Abstract
Indonesian culture has a wide variety consisting of clothing, food or shelter. One of them is in terms of food, traditional food or traditional snacks is food consumed by the community for generations consisting of dishes that are full of culture, there is an element of belief from the local community, and has a unique formation of food ingredients and spices in the local area. But with the development of this increasingly sophisticated era, traditional food is increasingly left behind compared to modern food. With this, an educational game was made as an interesting and fun learning media. In designing this game, the method used is the GDLC (Game Development Lifecycle) method, this method was chosen because there are stages that are in accordance with what is needed for game development. In the results of testing and implementation of the system, it has received a percentage score of 89.84% with the criteria "Very Good".
Item Type: | Thesis (Other) |
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Contributors: | Contribution Contributors NIDN/NIDK Sponsor Setiawan, Panji Rachmat 314068701 |
Uncontrolled Keywords: | Educational Game, Traditional Food Typical of Malay Riau, GDLC (Game Development Lifecycle) Method, Android, Culture |
Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
Divisions: | > Teknik Informatika |
Depositing User: | Uthi kurnia S.IP |
Date Deposited: | 13 Sep 2025 08:10 |
Last Modified: | 13 Sep 2025 08:10 |
URI: | https://repository.uir.ac.id/id/eprint/28744 |
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