Yolanda, Tri Rahmi (2023) Perancangan Game Edukasi Pembelajaran Sejarah Perjuangan Bangsa Indonesia Berbasis Android. Other thesis, Universitas Islam Riau.
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Abstract
Technological developments are slowly emerging in the world of education along with many opportunities to learn and practice. One learning media that can be applied is learning media in the form of educational games which are developed according to students' needs. In designing this game, the method used is the GDLC (Game Development Life Cycle) method, this method was chosen because it contains appropriate stages for the development of this game. Based on the results of testing and system implementation carried out by giving questionnaires to 30 respondents, a Likert score index value of 84.52% was obtained from the 7 questions asked. It can be concluded that this educational game application for learning the history of the struggle of the Indonesian nation was approved by respondents and is suitable for publication.
Item Type: | Thesis (Other) |
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Contributors: | Contribution Contributors NIDN/NIDK Sponsor Setiawan, Panji Rahmat 0314068701 |
Uncontrolled Keywords: | Educational Games, Indonesian History, Android, GDLC (Game Development Life Cycle). |
Subjects: | T Technology > TP Chemical technology |
Divisions: | > Teknik Informatika |
Depositing User: | Yolla Afrina Afrina |
Date Deposited: | 09 Sep 2025 07:32 |
Last Modified: | 09 Sep 2025 07:32 |
URI: | https://repository.uir.ac.id/id/eprint/28385 |
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