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Development of a Learning Model Based on Ar and Vr Technology to Improve Efl Students

Wulandari, Fitri and Suyono, Akhmad and Sari, Cyntia Kumala and Marhamah, Marhamah and Salsabila, Annisa (2025) Development of a Learning Model Based on Ar and Vr Technology to Improve Efl Students. Indonesian Research Journal on Education, 5 (2). pp. 859-864.

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Abstract

The advancement of technology has opened new avenues for enhancing language learning experiences, particularly in the field of English as a Foreign Language (EFL). This study focuses on designing an Augmented Reality (AR) application and implementing Virtual Reality (VR) in English language learning to improve EFL students’ speaking skills. By providing immersive and interactive environments, VR and AR enable students to engage in real-life conversations, enhancing pronunciation, fluency, and comprehension. This research adopts a mixed-method approach, combining qualitative and quantitative data. The quantitative aspect employs a Likert scale with five points to measure students' perceptions and learning outcomes, while purposive sampling within a non-probability framework is used to select participants. The findings suggest that the AR application design and VR implementation significantly enhance students' motivation, engagement, and speaking proficiency compared to traditional methodsThe validity value of media experts was 3.5, declared feasible, while the validity value of material experts was 3.5, declared feasible. This study contributes to the growing field of technology-assisted language learning and highlights the potential of integrating AR and VR in EFL instruction.

Item Type: Article
Uncontrolled Keywords: Speaking Skills, Virtual Reality, Augmented Reality, Technology, EFL Students.
Subjects: P Language and Literature > PE English
Divisions: > Pendidikan Bahasa Inggris
Depositing User: Mia
Date Deposited: 02 Sep 2025 03:12
Last Modified: 02 Sep 2025 03:12
URI: https://repository.uir.ac.id/id/eprint/28122

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