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MEDIA PEMBELAJARAN MENGENAL BANGUN RUANG MENGGUNAKAN AUGMENTED REALITY (AR)

Pratama, Aldi (2023) MEDIA PEMBELAJARAN MENGENAL BANGUN RUANG MENGGUNAKAN AUGMENTED REALITY (AR). Other thesis, Universitas Islam Riau.

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Abstract

Mathematics is a science that must be learned by all students from all levels of education. Mathematics is a subject that is abstract and complex, so it requires high reasoning and thinking skills, causing students to experience many difficulties in the learning process. This study discusses elementary school level 3D geometric shapes such as beams, cubes, triangular prisms, rectangular pyramids, cylinders, cones, and spheres. Applications created using the ARCore SDK library then use a 3D display with one of the markerless methods. Based on tests collected on students, it is known that this application can display 3D geometric objects in dim light with a light intensity of 10 lux and a distance of 200 cm. Kata Kunci: Bangun Ruang Sekolah dasar, Augmented Reality, Library ARCore SDK

Item Type: Thesis (Other)
Contributors:
Contribution
Contributors
NIDN/NIDK
Sponsor
Yulianti, Ana
1024077901
Uncontrolled Keywords: Bangun Ruang Sekolah dasar, Augmented Reality, Library ARCore SDK
Subjects: Q Science > QA Mathematics > QA76 Computer software
T Technology > T Technology (General)
Divisions: > Teknik Informatika
Depositing User: Afrilla Perpustakaan UIR
Date Deposited: 07 Aug 2025 07:51
Last Modified: 07 Aug 2025 07:51
URI: https://repository.uir.ac.id/id/eprint/25361

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