Akbar, Alam Maulana (2023) Aplikasi Augmented Reality Sebagai Media Pembelajaran Persendian Pada Tulang Manusia. Other thesis, Universitas Islam Riau.
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Abstract
Technological developments in this era of globalization are very rapid and are no exception in fields such as business, entertainment, banking, health, and also the world of education. Augmented reality (AR) is a technology that is able to combine virtual objects in the form of two dimensions and three dimensions into a real environment and display them in real time. The learning media application in the process uses Unity 3D software and the AR Core SDK, and the creation of 3D animated objects is done using a blender. This application uses a markless method, so it does not require a marker to display the object. The test results in this research found that object tracking testing can be carried out on various types of tracker objects except for plain black objects, with a minimum distance of 15 cm and also a minimum light intensity of 9 Lux so that the marker can make markings so that it can display animated objects
Item Type: | Thesis (Other) | ||||||
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Contributors: |
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Uncontrolled Keywords: | Augmented Reality, ARCore SDK, Markerless, Learning Media, Bone Joints in Humans | ||||||
Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
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Divisions: | > Teknik Informatika | ||||||
Depositing User: | Mohamad Habib Junaidi | ||||||
Date Deposited: | 21 Mar 2024 11:03 | ||||||
Last Modified: | 21 Mar 2024 11:03 | ||||||
URI: | http://repository.uir.ac.id/id/eprint/23359 |
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