Student Learning Interest in the Use of Augmented Reality Media on Triangles and Quadrilaterals

Muhammad, Ilham and Angraini, Lilis Marina (2023) Student Learning Interest in the Use of Augmented Reality Media on Triangles and Quadrilaterals. MAPAN: Jurnal Matematika dan Pembelajaran, 11 (1). pp. 32-49. ISSN 2303-0992

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Abstract

Interactive multimedia is a learning model to generate thoughts, motivate, convey messages, so as to encourage the teaching and learning process and can generate students' learning experiences to become more real. The purpose of the researchers conducting the research was to find out students' learning interest in the use of Augmented Reality media as a learning medium on triangle and quadrilateral material for class VII MTs. The researcher used a quantitative descriptive research method with 20 students of class VII MTs as a random sample. This study used a non-test instrument in the form of a student learning interest questionnaire. Quantitative descriptive data analysis was used as a data analysis technique in this study. The results of student responses to the use of Augmented reality software as learning media obtained a percentage with an average of 79.25% which is relatively high. This shows that the student's response to the use of Augmented Reality is positive. learning media so that later it can be used for the learning process that can attract students' interest in learning.

Item Type: Article
Uncontrolled Keywords: Augmented Reality; Triangles and Quadrilaterals; Learning Interest
Subjects: Q Science > QA Mathematics
Divisions: > Pendidikan Matematika
Pendidikan Matematika
Pendidikan Matematika
Depositing User: Mia
Date Deposited: 25 Jan 2024 06:57
Last Modified: 25 Jan 2024 06:57
URI: http://repository.uir.ac.id/id/eprint/23070

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