Pengaruh Gadget Pada Minat Hasil Belajar Siswa Kelas II SDN 67 Pekanbaru

Nadia, Nadia (2022) Pengaruh Gadget Pada Minat Hasil Belajar Siswa Kelas II SDN 67 Pekanbaru. Journal for Lesson and Learning Studies, 5 (1). pp. 422-435. ISSN 2615-6148

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Abstract

Almost all students in grade II are able to use gadgets such as playing games, watching YouTube videos and tiktok. This makes students' interest in learning decreases and their learning outcomes also decrease. The purpose of this study was to determine the effect of gadgets on learning interest and to determine the effect of gadgets on student learning outcomes of class II SDN 67 Pekanbaru. The method used in this research is quantitative research. This study uses a descriptive method approach, using the normality test, homogeneity test, simple linear regression test and correlation determination. The results of the simple regression test show that the gadget (X) has an influence on learning interest (Y1) by 14.2% and the results of the gadget (X) have an influence on learning outcomes (Y2) by 10.9% in class II students at Sdn 67 Pekanbaru. The conclusion of this study is that gadgets have an effect on learning interest by 14.2% and gadgets have an effect on learning outcomes by 10.9% in class II students of Sdn 67 Pekanbaru

Item Type: Article
Contributors:
ContributionContributorsNIDN/NIDK
SponsorDafit, FebrinaUNSPECIFIED
Uncontrolled Keywords: Gadget pga minat dan hasil belajar
Subjects: L Education > L Education (General)
Divisions: > Pendidikan Guru Sekolah Dasar
Depositing User: Luthfi Pratama ST
Date Deposited: 18 Apr 2023 02:31
Last Modified: 18 Apr 2023 02:31
URI: http://repository.uir.ac.id/id/eprint/21404

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