Kurniadi, Dio (2022) Implementasi Augmented Reality Sebagai Media Pengenalan Jenis Kelinci Berbasis Android. Other thesis, Universitas Islam Riau.
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Abstract
In cultivating rabbits, there are still many breeders who do not know the types of rabbits and learning about rabbits. This Augmented Reality application uses unity and blender as well as the Augmented Reality foundation to display 3D objects of the type of rabbits, diseases, and treatments that can be used as learning media. The purpose of this application is to make it easier for breeders to find out the type of rabbit so that breeders better understand and are more profitable in cultivating rabbits. The technique of collecting data in this research is by collecting secondary data and rabbit type books which can later be used in making applications for the type of rabbit. The method used is the markerless method. about rabbits, such as types of rabbits, diseases, and how to care for them. From the results of the questionnaire it can be concluded that the implementation of augmented reality as a medium for introducing the type of rabbit based on Android that has been made has a percentage value of 89% so that this system can be implemented. breeders in learning about the types of rabbits and can be accessed anywhere.
Item Type: | Thesis (Other) | ||||||
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Contributors: |
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Uncontrolled Keywords: | Augmented Reality, Rabbit Breed, markerless, unity, Augmented Reality foundation, blender | ||||||
Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
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Divisions: | > Teknik Informatika | ||||||
Depositing User: | Luthfi Pratama ST | ||||||
Date Deposited: | 03 Jan 2023 05:15 | ||||||
Last Modified: | 03 Jan 2023 05:15 | ||||||
URI: | http://repository.uir.ac.id/id/eprint/18933 |
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