Pengembangan Media Board Game Ular Tangga Pada Materi Metamorfosis Kupu-kupu Tema 3 Subtema 2 Kelas IV SDN 169 Pekanbaru

Hidayah, Uswatun (2021) Pengembangan Media Board Game Ular Tangga Pada Materi Metamorfosis Kupu-kupu Tema 3 Subtema 2 Kelas IV SDN 169 Pekanbaru. Qalamuna - Jurnal Pendidikan, Sosial, dan Agam, 13 (2). pp. 557-576.

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Abstract

Learning media is one of the learning components that is needed when carrying out learning, to support a learning goal. The use of learning media should be a very important part of an educator as a facilitator of learning activities. The purpose of this research is to develop learning media for snakes and ladders board game on theme 3 sub-theme 2 in class IV that is valid. The learning model used by the researcher is the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research carried out by researchers only reached the 3rd stage, namely development due to the covid-19 pandemic. Techniques and data collection instruments used in the study were documentation and validation from media and material experts. The data analysis technique used in this research is quantitative and qualitative data analysis techniques. The results by the media obtained a value of 97.5% with a very valid category while the validation by material experts obtained a value of 95.29% with a very valid category. So it can be said that the board game learning media is valid for use in learning the butterfly metamorphosis theme 3 sub-theme 2 class IV material.

Item Type: Article
Contributors:
ContributionContributorsNIDN/NIDK
SponsorAin, Siti QuratunUNSPECIFIED
Uncontrolled Keywords: Development, Media, board game, metamorphosis
Subjects: L Education > L Education (General)
Divisions: > Pendidikan Guru Sekolah Dasar
Depositing User: Budi Santoso S.E
Date Deposited: 03 Dec 2022 02:40
Last Modified: 03 Dec 2022 02:40
URI: http://repository.uir.ac.id/id/eprint/17884

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