Firmansyah, Rizki Ananda (2020) Konsep Diri Pemain Game Online Playerunknown's Battlegrounds (PUBG) Di Kalangan Mahasiswa Universitas Islam Riau. Other thesis, Universitas Islam Riau.
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Abstract
This study aims to determine the self-concept of the Player of the Game Player's Battle Battles (PUBG) among UIR students. The informant has the Playerunknown’s Battlegrounds application. The selection of informants uses a purposive technique, which is the taking or selection of informants using certain considerations in accordance with the specific characteristics they have from the researcher. Data analysis in this study uses qualitative analysis. Qualitative research research is in the form of collecting data in the form of verbal reports naturally and as is (in the form of interview transcripts or written narrative analysis of funds for all these things carried out textually. From the results of research the self-concept Game Playerunknown's Battlegrounds (PUBG) UIR City Students Pekanbaru they think that they can not be separated from playing Game Playerunkown's Battlegrounds (PUBG), they act according to their own views and feelings, their habit of playing Game Playerunkown's Battlegrounds (PUBG) which makes them become an individual who has a negative self-concept and behaves in accordance with this view, in addition, they considered that they were more comfortable socializing with the group than they were socializing in the real world.
Item Type: | Thesis (Other) | ||||||
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Subjects: | H Social Sciences > H Social Sciences (General) | ||||||
Divisions: | > Ilmu Komunikasi | ||||||
Depositing User: | Mia | ||||||
Date Deposited: | 11 Nov 2022 10:38 | ||||||
Last Modified: | 11 Nov 2022 10:38 | ||||||
URI: | http://repository.uir.ac.id/id/eprint/17601 |
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