An Analysis Of Students' Perception Of Crossword Puzzle Games At The Third Semester Of Universitas Islam Riau

Istinaropah, Hekmah (2021) An Analysis Of Students' Perception Of Crossword Puzzle Games At The Third Semester Of Universitas Islam Riau. Other thesis, Universitas Islam Riau.

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Abstract

The assessment tool or evaluation instrument is a measuring tool to assess and find out more about the extent of the learning process that is conveyed to students. The purpose of this study was to determine how students' perceptions of the third semester student Crossword Puzzle Games of Universitas Islam Riau. The use of the Crossword Puzzle Games as a student assessment tool is one way to foster student interest in learning so that it can be concluded that the teacher has been able to use the Crossword Puzzle Games as an evaluation tool in participating in learning. With the development of technological devices in the world of education, assessment tools are needed that can open students' mindsets in learning. Researchers analyzed how teachers used online applications as an assessment tool, namely the use of the Crossword Puzzle Games by utilizing the existing potential in schools as a medium. In this study, researchers used qualitative research with descriptive methods. This research was conducted at the Universitas Islam Riau. The research sample was 29 students of semester Third A Universitas Islam Riau. The sample was taken by using purposive sampling. The data collection techniques used by researchers were questionnaires and interviews. Based on the research results obtained from questionnaires and interviews, it can be concluded that the Assesing the effectiveness of crossword puzzle games at the Third A Semester is 80.82% at a high level. Perceptions of learning evaluation crossword puzzle games at the Third A Semester of 77.04% are classified as high. And the last level of Listening Ability Students perceptions of crossword puzzle as a teaching tool in at the Third A Semester of 74.85% is classified as high level. The overall result was 77.57% with high level measurement.

Item Type: Thesis (Other)
Contributors:
ContributionContributorsNIDN/NIDK
SponsorYuliani, SriUNSPECIFIED
Uncontrolled Keywords: Student Perception and Crossword Puzzle Games
Subjects: L Education > L Education (General)
P Language and Literature > PE English
Divisions: > Pendidikan Bahasa Inggris
Depositing User: Budi Santoso S.E
Date Deposited: 31 Oct 2022 04:05
Last Modified: 31 Oct 2022 04:05
URI: http://repository.uir.ac.id/id/eprint/16967

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