Dewi, Rinda Puspita (2020) Sistem Manajeman Bimbingan Skripsi Menggunakan Metode Gamification (Studi Kasus: Program Studi Teknik Informatika Universitas Islam Riau). Other thesis, Universitas Islam Riau.
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Abstract
Thesis is a subject in the form of a scientific work prepared by students based on the results of research that has been carried out with the direction of the supervisor. Scientific works that have been compiled will be accounted for through proposal seminars, results seminars and comprehensive sessions. In the process of preparing student theses, obstacles often occur, including the difficulty of lecturers in monitoring student development and the length of time students complete their thesis due to difficult or often considered boring work. To overcome this problem, a guidance system can apply the concept of gamification, in which method gamification is a technique and strategy from a game in the form of nongame -which aims to encourage students to be involved in a thesis guidance system. In application development using the PHP programming language and database MySQL. Based on the research results, a thesis guidance management system can make it easier for lecturers to monitor students who are in thesis and students will be effective in thesis preparation with the steps that must be done first. As well as motivating students to get rewards in the form of points and badges at each level, and being able to see the leaderboard obtained based on the guidance process that has been done
Item Type: | Thesis (Other) | ||||||
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Subjects: | Q Science > QA Mathematics > QA76 Computer software | ||||||
Divisions: | > Teknik Informatika | ||||||
Depositing User: | Mia | ||||||
Date Deposited: | 12 Oct 2022 02:01 | ||||||
Last Modified: | 12 Oct 2022 02:01 | ||||||
URI: | http://repository.uir.ac.id/id/eprint/16286 |
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