Sari, Asmida (2021) The Effect Of Using Game (simpler) For Vocabulary Mastery At Sman 1 Kepenuhan. Other thesis, Universitas Islam Riau.
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Abstract
English has become an important language in the current global era. All students and non students are required to be able to communicate in international languages. And one of the problem is about vocabulary. In this research focused about students vocabulary by using a game. This research uses experimental method with a game to anylized and found the student problem in vocabulary learning. Because vocabulary is basic component in learning a foreign language, an generally students like games, so they are highly motivated to learn vocabulary and memorize words that the students watch from games, furthermore, games will make the students enjoy and fun. There were two steps in this research. The first step was the pre-test. The second step was post-test. In the frist activity the researcher give example about vocabulary and multiple-choice question. This first step was things about vocabulary in daily life. In the second activity, the researcher inroduce the game (simpler game) to the students and after know and play the game, the researcher give a multiple-choice questions. Based on the data analysis, it can be seen that the writer found that total score of the pre-test 2485 with mean 82.83. After treatment was given in teaching and learning process for four meetings though game in teaching vocabulary, the post-test was administered for the group. The total score of post-test 29.95 and mean 99.83. It can be seen that simpler game can help the students in teaching vocabulary and also they get information from the learning English more. Moreover, based on calculation of standard deviation of pre-test it was found that score was 8.19 and the post-test 0.63 then the writer used t-test to find out the increasing of students vocabulary. It was found the value of t-test was 7.58 and t-table 3.478 in degree of freedom 29 at 0.05 level it means that t-test is greater than t-table ( 7.58 > 3.478) i alpha decision level a 0.05. Consequently, the null hypothesis is rejected, in short there is any sighnificant effect of simpler game for teaching vocabulary at SMAN 1 Kepenuhan.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Vocabulary, Language, Game, Multiple-choice |
Subjects: | L Education > L Education (General) P Language and Literature > PE English |
Divisions: | > Pendidikan Bahasa Inggris |
Depositing User: | Febby Amelia |
Date Deposited: | 04 Mar 2022 09:16 |
Last Modified: | 04 Mar 2022 09:16 |
URI: | http://repository.uir.ac.id/id/eprint/7317 |
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